MODULE    = d2d1.dll
IMPORTLIB = d2d1
IMPORTS   = d3d10_1 dxguid uuid gdi32 user32
DELAYIMPORTS = dwrite

C_SRCS = \
	bitmap.c \
	bitmap_render_target.c \
	brush.c \
	dc_render_target.c \
	factory.c \
	geometry.c \
	hwnd_render_target.c \
	mesh.c \
	render_target.c \
	state_block.c \
	stroke.c \
	wic_render_target.c

RC_SRCS = version.rc

geometry_EXTRADEFS = $(EXCESS_PRECISION_CFLAGS)
